[h1]5. Laws and Reforms[/h1]

Legislation points are generated each turn, the pace is affected by the relations with noble houses (houses with below Neutral relations reduce it, those above increases. Those can be then spent on laws.


[b]Laws[/b]
There are several laws available, some (the left most column) are persistent and available each game, while the rest (two remaining columns) is semi randomized. To unlock new laws (rows) you need to implement a certain number of lower tier laws.
The cost of laws increases each time you implement a new law.


[b]Reforms[/b]
Reforms are big legislative acts which require noble houses' support. Those take a long time to pass and provide significant bonuses. Those also increase Centralization and Stability.
While a reform is being implemented, legislation points generation is halved.
It's best to acquire as high support for a reform as possible before starting it, to reduce the time it is required for it to finish.